0 | 0:00 | DEBUG | Using configuration file PurpleWaveAIIDE.config.json
0 | 0:00 | DEBUG | Human: false
0 | 0:00 | DEBUG | Ladder: false
0 | 0:00 | DEBUG | Livestream: false
0 | 0:00 | DEBUG | Tournament: true
0 | 0:00 | DEBUG | Round-robin: true
0 | 0:00 | DEBUG | Elimination: false
0 | 0:00 | DEBUG | Pretraining: false
0 | 0:00 | DEBUG | Debugging: false
0 | 0:00 | DEBUG | DebuggingLive: false
0 | 0:00 | DEBUG | Log stdout: false
0 | 0:00 | DEBUG | Frame MS target: 35
0 | 0:00 | DEBUG | Frame MS limit: 35
0 | 0:00 | DEBUG | Fixed build: 
0 | 0:00 | DEBUG | Melee on Polypoid 1.65 at (4)Polypoid_1.65.scx as PurpleWave (Us, always Protoss) with insanitybot (Enemy, always Terran)
0 | 0:00 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus #15 750/750 (750/750) [288, 3760](9, 117)
0 | 0:00 | DEBUG | Found C:\TM\Starcraft\bwapi-data\read\accelerants-polypoid.json
0 | 0:00 | DEBUG | 116 minerals have cached steady zippers
0 | 0:00 | DEBUG | Thailand (Seoul - Our natural) [6, 92]: CREATED WALL
0 | 0:00 | DEBUG | Permutations:       8
0 | 0:00 | DEBUG | Tiles considered:   42361
0 | 0:00 | DEBUG | Constraints:      WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon))
0 | 0:00 | DEBUG | Acceptable walls:
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([10, 93],Gateway), ([10, 91],Forge), ([12, 89],Pylon)), Gap: Some([13, 88]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([10, 93],Gateway), ([10, 91],Pylon), ([11, 89],Forge), ([7, 95],Photon Cannon), ([7, 88],Photon Cannon), ([8, 97],Photon Cannon), ([6, 97],Photon Cannon), ([5, 95],Photon Cannon), ([3, 96],Photon Cannon), ([1, 96],Pylon)), Gap: Some([13, 88]), Hallway: ArrayBuffer([13, 88], [12, 88], [11, 88], [10, 88], [10, 89], [10, 90], [9, 90], [8, 90], [7, 90], [6, 90], [5, 90], [5, 91], [5, 92], [5, 93], [5, 94], [6, 94], [7, 94], [8, 94], [9, 94], [9, 95], [9, 96], [10, 96], [11, 96], [12, 96], [12, 97])
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([11, 94],Forge), ([10, 92],Pylon), ([11, 89],Gateway)), Gap: Some([13, 88]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([12, 94],Pylon), ([10, 92],Forge), ([11, 89],Gateway)), Gap: Some([13, 88]), Hallway: List()
0 | 0:00 | DEBUG | All scores:
0 | 0:00 | DEBUG | Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([10, 93],Gateway), ([10, 91],Pylon), ([11, 89],Forge), ([7, 95],Photon Cannon), ([7, 88],Photon Cannon), ([8, 97],Photon Cannon), ([6, 97],Photon Cannon), ([5, 95],Photon Cannon), ([3, 96],Photon Cannon), ([1, 96],Pylon)), Gap: Some([13, 88]), Hallway: ArrayBuffer([13, 88], [12, 88], [11, 88], [10, 88], [10, 89], [10, 90], [9, 90], [8, 90], [7, 90], [6, 90], [5, 90], [5, 91], [5, 92], [5, 93], [5, 94], [6, 94], [7, 94], [8, 94], [9, 94], [9, 95], [9, 96], [10, 96], [11, 96], [12, 96], [12, 97])
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([11, 94],Forge), ([10, 92],Pylon), ([11, 89],Gateway)), Gap: Some([13, 88]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([12, 94],Pylon), ([10, 92],Forge), ([11, 89],Gateway)), Gap: Some([13, 88]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([10, 93],Gateway), ([10, 91],Forge), ([12, 89],Pylon)), Gap: Some([13, 88]), Hallway: List()
0 | 0:00 | DEBUG | 
0 | 0:00 | DEBUG | Choosing tournament policy StrategySelectionRecommended: PvTZZCoreZ + PvTDoubleRobo, falling back to StrategySelectionGreedy
0 | 0:00 | DEBUG | StrategySelectionRecommended: PvTZZCoreZ + PvTDoubleRobo, falling back to StrategySelectionGreedy has finished recommended strategy phase in game 338 of 5; will fall back to StrategySelectionGreedy
0 | 0:00 | DEBUG | Activating strategy PvTDoubleRobo
0 | 0:00 | DEBUG | Activating strategy PvTZZCoreZ
0 | 0:00 | DEBUG | Game start time:  Tue Nov 04 19:15:26 NST 2025
0 | 0:00 | DEBUG | OS:               Windows 10 10.0 amd64
0 | 0:00 | DEBUG | JRE:              Oracle Corporation - 1.8.0_471
0 | 0:00 | DEBUG | CPUs available:   12
0 | 0:00 | DEBUG | System memory:    8263 MB
0 | 0:00 | DEBUG | JVM arguments     -XX:MaxGCPauseMillis=15 -Xms2048m -Xmx2048m
0 | 0:00 | DEBUG | Live debugging:   false
0 | 0:00 | DEBUG | Buffer capacity:  42
0 | 0:00 | DEBUG | Using buffer?     true
0 | 0:00 | DEBUG | JVM Max memory:   2035 MB
0 | 0:00 | DEBUG | JVM Total memory: 2035 MB
0 | 0:00 | DEBUG | JVM Free memory:  1801 MB
0 | 0:00 | DEBUG | JVM Used memory:  234 MB
0 | 0:00 | DEBUG | JVM Used, heap:   234 MB
0 | 0:00 | DEBUG | Heap memory PS Survivor Space, current:          2 MB used | 89 MB init | 110 MB max | 110 MB committed
0 | 0:00 | DEBUG | Heap memory PS Survivor Space, peak:             89 MB used | 89 MB init | 111 MB max | 111 MB committed
0 | 0:00 | DEBUG | Non-heap memory Compressed Class Space, current: 6 MB used | 0 MB init | 1073 MB max | 6 MB committed
0 | 0:00 | DEBUG | Non-heap memory Compressed Class Space, peak:    6 MB used | 0 MB init | 1073 MB max | 6 MB committed
0 | 0:00 | DEBUG | Non-heap memory Code Cache, current:             17 MB used | 2 MB init | 251 MB max | 17 MB committed
0 | 0:00 | DEBUG | Non-heap memory Code Cache, peak:                17 MB used | 2 MB init | 251 MB max | 17 MB committed
0 | 0:00 | DEBUG | Heap memory PS Eden Space, current:              30 MB used | 537 MB init | 495 MB max | 493 MB committed
0 | 0:00 | DEBUG | Heap memory PS Eden Space, peak:                 537 MB used | 537 MB init | 599 MB max | 537 MB committed
0 | 0:00 | DEBUG | Non-heap memory Metaspace, current:              39 MB used | 0 MB init | 0 MB max | 47 MB committed
0 | 0:00 | DEBUG | Non-heap memory Metaspace, peak:                 39 MB used | 0 MB init | 0 MB max | 47 MB committed
0 | 0:00 | DEBUG | Heap memory PS Old Gen, current:                 211 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
0 | 0:00 | DEBUG | Heap memory PS Old Gen, peak:                    211 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
0 | 0:00 | DEBUG | This copy of PurpleWave was packaged for distribution on Tue Oct 21 22:54:10 EDT 2025
0 | 0:00 | DEBUG | This copy of PurpleWave came from Git revision b193b3c8b81f9969bde211669eb2a9dda5a34db0
0 | 0:00 | DEBUG | JBWAPI autocontinue: false
0 | 0:00 | DEBUG | JBWAPI debugConnection: true
0 | 0:00 | DEBUG | JBWAPI async: true
0 | 0:00 | DEBUG | JBWAPI async unsafe: true
0 | 0:00 | DEBUG | JBWAPI async frame buffer size: 10
0 | 0:00 | DEBUG | JBWAPI unlimited frame zero: true
0 | 0:00 | DEBUG | JBWAPI max frame duration: 30ms
0 | 0:00 | DEBUG | Map file: (4)Polypoid_1.65.scx
0 | 0:00 | DEBUG | Map hash: ad870839912421dc3b4fd736a954bf770693ba9a
0 | 0:00 | DEBUG | Map id: polypoid
0 | 0:00 | DEBUG | Start: 3 o'clock
0 | 0:00 | DEBUG | Rush distance: 188
0 | 0:00 | DEBUG | PvTDoubleRobo: Won 327 of 338 games (109.5 weighted). 96% raw, 96% weighted
0 | 0:00 | DEBUG | PvTZZCoreZ: Won 327 of 338 games (109.5 weighted). 96% raw, 96% weighted
0 | 0:00 | DEBUG | PvT13Nexus: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | PvTFastCarrier: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | PvTArbiter: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | PvTZealotExpand: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | PvTRangeless: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | PvT28Nexus: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | PvTDT: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | PvT910: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | Win probability by branch
0 | 0:00 | DEBUG | 96% PvTZZCoreZ + PvTDoubleRobo
0 | 0:00 | DEBUG | 93% PvTZealotExpand + PvTDoubleRobo
0 | 0:00 | DEBUG | 93% PvTZZCoreZ + PvTFastCarrier
0 | 0:00 | DEBUG | 93% PvT13Nexus + PvTDoubleRobo
0 | 0:00 | DEBUG | 93% PvT28Nexus + PvTDoubleRobo
0 | 0:00 | DEBUG | 93% PvT910 + PvTDoubleRobo
0 | 0:00 | DEBUG | 93% PvTZZCoreZ + PvTArbiter
0 | 0:00 | DEBUG | 93% PvTRangeless + PvTDoubleRobo
0 | 0:00 | DEBUG | 93% PvTDT + PvTDoubleRobo
0 | 0:00 | DEBUG | 89% PvT910 + PvTArbiter
0 | 0:00 | DEBUG | 89% PvTDT + PvTArbiter
0 | 0:00 | DEBUG | 89% PvT28Nexus + PvTArbiter
0 | 0:00 | DEBUG | 89% PvTZealotExpand + PvTArbiter
0 | 0:00 | DEBUG | 89% PvT13Nexus + PvTArbiter
0 | 0:00 | DEBUG | 89% PvT13Nexus + PvTFastCarrier
0 | 0:00 | DEBUG | 89% PvTRangeless + PvTFastCarrier
0 | 0:00 | DEBUG | 89% PvTRangeless + PvTArbiter
0 | 0:00 | DEBUG | 89% PvT28Nexus + PvTFastCarrier
0 | 0:00 | DEBUG | 89% PvTZealotExpand + PvTFastCarrier
0 | 0:00 | DEBUG | 89% PvT910 + PvTFastCarrier
0 | 0:00 | DEBUG | Latency: LF3 (Turn size 1)
0 | 0:00 | DEBUG | Frame 0 (secs): 3
0 | 0:00 | DEBUG | Opponents: insanitybot
0 | 0:00 | DEBUG | Rush distances: 167, 167, 170, 170, 171, 171, 172, 172, 224, 224, 224, 224
0 | 0:00 | DEBUG | Mean rush distance: 188
0 | 0:00 | DEBUG | Playbook: TournamentPlaybook
0 | 0:00 | DEBUG | Policy: StrategySelectionTournament
0 | 0:00 | DEBUG | Enemy race: Terran
0 | 0:00 | DEBUG | Strategy: PvTDoubleRobo PvTZZCoreZ
0 | 0:00 | DEBUG | Our bases: 1
0 | 0:00 | DEBUG | Enemy bases: 0
0 | 0:00 | DEBUG | Our mining bases: 1
0 | 0:00 | DEBUG | Enemy mining bases: 0
0 | 0:00 | DEBUG | Our max mining: 1
0 | 0:00 | DEBUG | Enemy max mining: 1
0 | 0:00 | DEBUG | Our techs: 
0 | 0:00 | DEBUG | Enemy techs: 
0 | 0:00 | DEBUG | Our upgrades: 
0 | 0:00 | DEBUG | Enemy upgrades: 
0 | 0:00 | DEBUG | Our Factories: 0
0 | 0:00 | DEBUG | Our Barracks: 0
0 | 0:00 | DEBUG | Our Gateways: 0
0 | 0:00 | DEBUG | Our Hatcheries: 0
0 | 0:00 | DEBUG | Enemy Factories: 0
0 | 0:00 | DEBUG | Enemy Barracks: 0
0 | 0:00 | DEBUG | Enemy Gateways: 0
0 | 0:00 | DEBUG | Enemy Hatcheries: 0
0 | 0:00 | DEBUG | Safe defending: true
0 | 0:00 | DEBUG | Safe pushing: true
0 | 0:00 | DEBUG | Safe skirmishing: true
0 | 0:00 | DEBUG | Skirmish > Defense: false
0 | 0:00 | DEBUG | Kill potential: true
0 | 0:00 | DEBUG | Aggression: 1.0
0 | 0:00 | DEBUG | Want to attack: true
0 | 0:00 | DEBUG | Want to harass: false
0 | 0:00 | DEBUG | Monitor bases: true
0 | 0:00 | DEBUG | Fingerprints: 
0 | 0:00 | DEBUG | Status: PvTDoubleRobo
0 | 0:00 | DEBUG | Performance danger: false
0 | 0:00 | DEBUG | Sluggishness: 0
0 | 0:00 | DEBUG | Gas worker floor: 0
0 | 0:00 | DEBUG | Gas worker ceiling: 200
0 | 0:00 | DEBUG | Gas worker ratio: 0.3
0 | 0:00 | DEBUG | Gas limit floor: 0
0 | 0:00 | DEBUG | Gas limit ceiling: 300
0 | 0:00 | DEBUG | Active tactics: TacticGather
0 | 0:00 | DEBUG | Pulling workers: false
0 | 0:00 | DEBUG | Main fully scouted: false
1 | 0:00 | DEBUG | Frame 0 (secs) changed from 3 to 5
1817 | 1:15 | DEBUG | Our Gateways changed from 0 to 1
1818 | 1:15 | DEBUG | Active tactics
  Was: TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), TacticGather
2144 | 1:29 | DEBUG | Discovered first SCV
2144 | 1:29 | DEBUG | Foe SCV #10 60/60  [1525, 3028](47, 94) projects to arrive in 443 frames at 1:47
3391 | 2:21 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Guan, TacticGather
3401 | 2:21 | DEBUG | Status
  Was: PvTDoubleRobo
  Now: PvTDoubleRobo, ZealotAggro
3410 | 2:22 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Guan, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Guan, TacticGather
3411 | 2:22 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Guan, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), TacticGather
3489 | 2:25 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Guan, TacticGather
3490 | 2:25 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Guan, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Guan, TacticGather
3640 | 2:31 | DEBUG | Detecting ownership of base from visible town hall: Foe Command Center #5 1500/1500  [3808, 336](119, 10)
3641 | 2:31 | DEBUG | Enemy bases changed from 0 to 1
3641 | 2:31 | DEBUG | Enemy mining bases changed from 0 to 1
3641 | 2:31 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Guan, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Dehl, TacticGather
3641 | 2:31 | DEBUG | Discovered first Command Center
3641 | 2:31 | DEBUG | Foe Command Center #5 1500/1500  [3808, 336](119, 10) is already complete
3706 | 2:34 | DEBUG | &CompleteBy matched: 2 Command Center complete by 4:30. Incomplete: []
3706 | 2:34 | DEBUG | &CompleteBy matched: 2 Command Center complete by 4:00. Incomplete: []
3706 | 2:34 | DEBUG | &14CC matched: Unmatched children: []
3706 | 2:34 | DEBUG | &Not unmatched: [&14CC matched: Unmatched children: []]
3706 | 2:34 | DEBUG | Fingerprints
  Was: 
  Now: &14CC
3707 | 2:34 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Dhak, TacticGather
3708 | 2:34 | DEBUG | Detecting ownership of base from visible town hall: Foe Command Center 3:45 #181 216/1500  [3840, 1168](120, 36)
3708 | 2:34 | DEBUG | Recording first enemy expansion frame
3708 | 2:34 | DEBUG | Enemy bases changed from 1 to 2
3708 | 2:34 | DEBUG | Enemy mining bases changed from 1 to 2
3708 | 2:34 | DEBUG | Enemy max mining changed from 1 to 2
3711 | 2:34 | DEBUG | &Not unmatched: [&14CC matched: Unmatched children: []]
3711 | 2:34 | DEBUG | &Not unmatched: [&14CC matched: Unmatched children: []]
3715 | 2:34 | DEBUG | &Not unmatched: [&14CC matched: Unmatched children: []]
3715 | 2:34 | DEBUG | &HasExpanded matched: (No reason)
3801 | 2:38 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Dhak, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Dehl, TacticGather
3897 | 2:42 | DEBUG | Discovered first Supply Depot
3897 | 2:42 | DEBUG | Foe Supply Depot #177 500/500  [3472, 96](108, 3) is already complete
4052 | 2:48 | DEBUG | Main fully scouted changed from false to true
4054 | 2:48 | DEBUG | & matched: Main empty
4054 | 2:48 | DEBUG | &Or matched: Matched children: [& matched: Main empty]
4180 | 2:54 | DEBUG | Discovered first Refinery
4180 | 2:54 | DEBUG | Foe Refinery 3:19 #83 75/750  [3808, 160](119, 5) projects to complete in 598 frames at 3:19. Proximity: 0.016662114176454523 between [7, 116] and [117, 9]
4187 | 2:54 | DEBUG | & unmatched: Main empty
4187 | 2:54 | DEBUG | &Or unmatched: Matched children: []
4255 | 2:57 | DEBUG | Enemy Barracks changed from 0 to 1
4255 | 2:57 | DEBUG | Discovered first Barracks
4255 | 2:57 | DEBUG | Foe Barracks 3:34 #185 337/1000  [3776, 656](118, 20) projects to complete in 884 frames at 3:34. Proximity: 0.04954954954954954 between [7, 116] and [117, 9]
4402 | 3:03 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Dhak, TacticGather
4719 | 3:16 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), PushMain Dhak, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Raze Dhak, TacticGather
5580 | 3:52 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus 5:07 #199 75/750 (75/750) [256, 2960](8, 92)
5581 | 3:52 | DEBUG | Our bases changed from 1 to 2
5581 | 3:52 | DEBUG | Our mining bases changed from 1 to 2
5581 | 3:52 | DEBUG | Our max mining changed from 1 to 2
5582 | 3:52 | DEBUG | Gas limit ceiling changed from 300 to 600
5582 | 3:52 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Raze Dhak, TacticGather
  Now: Raze Dhak, TacticGather
5583 | 3:52 | DEBUG | Recording our first expansion frame
6416 | 4:27 | DEBUG | Detecting absent base: ? Neutral natural Dhaka, Ethiopia, Europe  [123, 36]
6417 | 4:27 | DEBUG | Enemy bases changed from 2 to 1
6417 | 4:27 | DEBUG | Enemy mining bases changed from 2 to 1
6418 | 4:27 | DEBUG | Active tactics
  Was: Raze Dhak, TacticGather
  Now: PushMain Dehl, TacticGather
6475 | 4:29 | DEBUG | Active tactics
  Was: PushMain Dehl, TacticGather
  Now: PushMain Dhak, TacticGather
6527 | 4:31 | DEBUG | Our Gateways changed from 1 to 2
6733 | 4:40 | DEBUG | Discovered first Bunker
6733 | 4:40 | DEBUG | Foe Bunker 4:59 #215 35/350  [3600, 1184](112, 37) projects to complete in 450 frames at 4:59. Proximity: 0.18018018018018017 between [7, 116] and [117, 9]
6737 | 4:40 | DEBUG | & matched: Enemy got siege first
6737 | 4:40 | DEBUG | &Or matched: Matched children: [& matched: Enemy got siege first]
6803 | 4:43 | DEBUG | Discovered first Marine
6803 | 4:43 | DEBUG | Foe Marine #196 40/40  [3695, 948](115, 29) projects to arrive in 1576 frames at 5:49
6822 | 4:44 | DEBUG | Skirmish > Defense changed from false to true
7143 | 4:57 | DEBUG | Skirmish > Defense changed from true to false
7145 | 4:57 | DEBUG | Skirmish > Defense changed from false to true
7161 | 4:58 | DEBUG | Skirmish > Defense changed from true to false
7163 | 4:58 | DEBUG | Skirmish > Defense changed from false to true
7165 | 4:58 | DEBUG | Skirmish > Defense changed from true to false
7181 | 4:59 | DEBUG | Skirmish > Defense changed from false to true
7183 | 4:59 | DEBUG | Skirmish > Defense changed from true to false
7185 | 4:59 | DEBUG | Skirmish > Defense changed from false to true
7187 | 4:59 | DEBUG | Skirmish > Defense changed from true to false
7200 | 5:00 | DEBUG | Status
  Was: PvTDoubleRobo, ZealotAggro
  Now: PvTDoubleRobo
7282 | 5:03 | DEBUG | Our upgrades
  Was: 
  Now: Singularity Charge = 1
7425 | 5:09 | DEBUG | Active tactics
  Was: PushMain Dhak, TacticGather
  Now: PushMain Dehl, TacticGather
7523 | 5:13 | DEBUG | Enemy Factories changed from 0 to 1
7523 | 5:13 | DEBUG | Active tactics
  Was: PushMain Dehl, TacticGather
  Now: Raze Dehl, TacticGather
7523 | 5:13 | DEBUG | Discovered first Factory
7523 | 5:13 | DEBUG | Foe Factory 5:19 #211 1107/1250  [3776, 560](118, 17) projects to complete in 152 frames at 5:19. Proximity: 0.03603603603603606 between [7, 116] and [117, 9]
7801 | 5:25 | DEBUG | Enemy Factories changed from 1 to 2
8425 | 5:51 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus 7:06 #237 75/750 (75/750) [256, 1840](8, 57)
8426 | 5:51 | DEBUG | Our bases changed from 2 to 3
8426 | 5:51 | DEBUG | Our mining bases changed from 2 to 3
8428 | 5:51 | DEBUG | Gas limit ceiling changed from 600 to 900
8433 | 5:51 | DEBUG | Our max mining changed from 2 to 3
8433 | 5:51 | DEBUG | Enemy max mining changed from 2 to 3
8671 | 6:01 | DEBUG | Active tactics
  Was: Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Raze Dehl, TacticGather
8985 | 6:14 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92], Raze Dehl, TacticGather
9001 | 6:15 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9029 | 6:16 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9036 | 6:16 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9040 | 6:16 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
9050 | 6:17 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
9093 | 6:18 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
9139 | 6:20 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
9178 | 6:22 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
9234 | 6:24 | DEBUG | Our Gateways changed from 2 to 3
9270 | 6:26 | DEBUG | Wall clock: 1 minutes elapsed. Checkpoint game speed: 6.44x. Total game speed: 6.44x
9341 | 6:29 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Raze Dehl, TacticGather
9342 | 6:29 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Raze Dehl, TacticGather
9374 | 6:30 | DEBUG | Our Gateways changed from 3 to 4
9552 | 6:38 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9571 | 6:38 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9579 | 6:39 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9588 | 6:39 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral main Guangzhou, Sri Lanka, Africa  [5, 8] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9589 | 6:39 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral main Guangzhou, Sri Lanka, Africa  [5, 8] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9602 | 6:40 | DEBUG | Enemy Factories changed from 2 to 1
9608 | 6:40 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9617 | 6:40 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral main Guangzhou, Sri Lanka, Africa  [5, 8] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9646 | 6:41 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral main Guangzhou, Sri Lanka, Africa  [5, 8] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9655 | 6:42 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral main Guangzhou, Sri Lanka, Africa  [5, 8] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9662 | 6:42 | DEBUG | Enemy Factories changed from 1 to 0
9667 | 6:42 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral main Guangzhou, Sri Lanka, Africa  [5, 8] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9676 | 6:43 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral main Guangzhou, Sri Lanka, Africa  [5, 8] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9721 | 6:45 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral main Guangzhou, Sri Lanka, Africa  [5, 8] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral main Guangzhou, Sri Lanka, Africa  [5, 8] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9749 | 6:46 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral main Guangzhou, Sri Lanka, Africa  [5, 8] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9822 | 6:49 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9829 | 6:49 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9842 | 6:50 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9852 | 6:50 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
9858 | 6:50 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
9861 | 6:50 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
9903 | 6:52 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
9958 | 6:54 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
9986 | 6:56 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
10227 | 7:06 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral natural Tianjin, Spain, Africa  [35, 4] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Raze Dehl, TacticGather
10228 | 7:06 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Raze Dehl, TacticGather
10326 | 7:10 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
10337 | 7:10 | DEBUG | Detecting absent base: ? Neutral main Dehli, Bangladesh, Europe  [122, 10]
10337 | 7:10 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral base Sao Paulo, Zambia [29, 34], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Sao Paulo, Zambia [29, 34], PushMain Dehl, TacticGather
10338 | 7:10 | DEBUG | Enemy bases changed from 1 to 0
10338 | 7:10 | DEBUG | Enemy mining bases changed from 1 to 0
10341 | 7:10 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits), Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Sao Paulo, Zambia [29, 34], PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Sao Paulo, Zambia [29, 34], PushMain Dehl, TacticGather
10347 | 7:11 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Sao Paulo, Zambia [29, 34], PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Sao Paulo, Zambia [29, 34], PushMain Dehl, TacticGather
10356 | 7:11 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Sao Paulo, Zambia [29, 34], PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Sao Paulo, Zambia [29, 34], PushMain Dehl, TacticGather
10376 | 7:12 | DEBUG | Enemy Barracks changed from 1 to 0
10387 | 7:12 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Sao Paulo, Zambia [29, 34], PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], PushMain Dehl, TacticGather
10497 | 7:17 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], PushMain Dehl, TacticGather
10619 | 7:22 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], PushMain Dehl, TacticGather
10628 | 7:22 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34], PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Mexico City, Malawi [89, 30], PushMain Dehl, TacticGather
10636 | 7:23 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Mexico City, Malawi [89, 30], PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], PushMain Dehl, TacticGather
10645 | 7:23 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Lima, Nigeria [70, 4] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral base Beijing, Brazil [56, 123] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], PushMain Dehl, TacticGather
10708 | 7:26 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral base Beijing, Brazil [56, 123] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral base Beijing, Brazil [56, 123] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], PushMain Dehl, TacticGather
10728 | 7:27 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral base Beijing, Brazil [56, 123] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral base Beijing, Brazil [56, 123] -> ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], PushMain Dehl, TacticGather
10842 | 7:31 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral base Beijing, Brazil [56, 123] -> ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral base Beijing, Brazil [56, 123] -> ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral natural Dhaka, Ethiopia, Europe  [123, 36] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], PushMain Dehl, TacticGather
10929 | 7:35 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral base Beijing, Brazil [56, 123] -> ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Mumbai, Togo [123, 70] -> ? Neutral natural Dhaka, Ethiopia, Europe  [123, 36] -> ? Neutral base Sao Paulo, Zambia [29, 34] -> ? Neutral base Jakarta, Sudan [96, 92] -> ? Neutral base Mexico City, Malawi [89, 30], PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@1c0dd6f3(groupUnits) ? Neutral base Beijing, Brazil [56, 123] -> ? Neutral main New York City, Uganda, Sumatra  [122, 117] -> ? Neutral pocket natural Shanghai, Colombia, Sumatra  [91, 123] -> ? Neutral base Cairo, Philippines [35, 98] -> ? Neutral base Jakarta, Sudan [96, 92], PushMain Guan, TacticGather
10976 | 7:37 | DEBUG | Game ended in victory
10976 | 7:37 | DEBUG | Found C:\TM\Starcraft\bwapi-data\read\accelerants-polypoid.json
10976 | 7:37 | DEBUG | Supply block: 0%
10976 | 7:37 | DEBUG | Game duration (fastest):    7m 37s
10976 | 7:37 | DEBUG | Game duration (wall clock): 1m 12s
10976 | 7:37 | DEBUG | 
Bot frames over 35ms: 1
Bot frames over 1000ms: 0
Bot frames over 10000ms: 0
10976 | 7:37 | DEBUG | The bot believes its performance, if it were running synchronously, would have been good
10976 | 7:37 | DEBUG | Performance metrics:
Frame duration: After receiving 'frame ready' -> before sending 'frame done':
10,975 samples averaging 5 [1.4 - 303.6]
>= 5: 4340 samples averaging 7.2
>= 10: 312 samples averaging 12.7
>= 15: 24 samples averaging 30.6
>= 20: 6 samples averaging 70.9
>= 25: 2 samples averaging 170.3
>= 30: 2 samples averaging 170.3
>= 35: 2 samples averaging 170.3
>= 40: 1 samples averaging 303.6
>= 45: 1 samples averaging 303.6
>= 50: 1 samples averaging 303.6
>= 55: 1 samples averaging 303.6
>= 85: 1 samples averaging 303.6
Frame duration: After receiving 'frame ready' -> after sending 'frame done':
10,975 samples averaging 5 [1.4 - 303.6]
>= 5: 4358 samples averaging 7.2
>= 10: 317 samples averaging 12.6
>= 15: 25 samples averaging 30
>= 20: 6 samples averaging 70.9
>= 25: 2 samples averaging 170.3
>= 30: 2 samples averaging 170.3
>= 35: 2 samples averaging 170.3
>= 40: 1 samples averaging 303.6
>= 45: 1 samples averaging 303.6
>= 50: 1 samples averaging 303.6
>= 55: 1 samples averaging 303.6
>= 85: 1 samples averaging 303.6
Frame duration: After receiving 'frame ready' -> receiving next 'frame ready':
10,975 samples averaging 6.2 [2.1 - 305.6]
>= 5: 6993 samples averaging 7.4
>= 10: 734 samples averaging 12.1
>= 15: 35 samples averaging 27.6
>= 20: 10 samples averaging 53.4
>= 25: 3 samples averaging 127.2
>= 30: 3 samples averaging 127.2
>= 35: 3 samples averaging 127.2
>= 40: 1 samples averaging 305.6
>= 45: 1 samples averaging 305.6
>= 50: 1 samples averaging 305.6
>= 55: 1 samples averaging 305.6
>= 85: 1 samples averaging 305.6
BWAPI duration: Before sending 'frame done' -> After receiving 'frame ready':
10,975 samples averaging 1.2 [0.6 - 29.8]
>= 1: 7381 samples averaging 1.3
>= 3: 7 samples averaging 10.3
>= 5: 5 samples averaging 13
>= 10: 2 samples averaging 19.9
>= 15: 1 samples averaging 29.8
>= 20: 1 samples averaging 29.8
BWAPI duration: Before sending 'frame done' -> After sending 'frame done':
10,975 samples averaging 0 [0 - 0.2]
BWAPI duration: Before listening for 'frame ready' -> After receiving 'frame ready':
10,975 samples averaging 1.1 [0.6 - 29.8]
>= 1: 7125 samples averaging 1.3
>= 3: 6 samples averaging 11.5
>= 5: 5 samples averaging 13
>= 10: 2 samples averaging 19.9
>= 15: 1 samples averaging 29.8
>= 20: 1 samples averaging 29.8
Copying frame to buffer:
10,976 samples averaging 1.1 [0.8 - 3.4]
Time holding frame until buffer frees capacity: No samples.
Frames already buffered when enqueuing a new frame:
10,977 samples averaging 0 [0 - 2]
>= 0: 10977 samples averaging 0
>= 1: 2 samples averaging 1.5
Frames behind real-time when handling events:
10,977 samples averaging 0 [0 - 1]
>= 0: 10977 samples averaging 0
>= 1: 1 samples averaging 1
Time flushing side effects:
10,976 samples averaging 0 [0 - 11.8]
>= 1: 10 samples averaging 8.1
>= 3: 9 samples averaging 8.7
>= 5: 9 samples averaging 8.7
Duration of bot event handlers:
10,975 samples averaging 4.9 [1.3 - 346.3]
>= 5: 4194 samples averaging 7.2
>= 10: 284 samples averaging 12.7
>= 15: 17 samples averaging 37.6
>= 20: 5 samples averaging 86.1
>= 25: 1 samples averaging 346.3
>= 30: 1 samples averaging 346.3
>= 35: 1 samples averaging 346.3
>= 40: 1 samples averaging 346.3
>= 45: 1 samples averaging 346.3
>= 50: 1 samples averaging 346.3
>= 55: 1 samples averaging 346.3
>= 85: 1 samples averaging 346.3
Time bot spent idle:
10,977 samples averaging 1.2 [0 - 29.9]
Time client spent waiting for bot:
10,975 samples averaging 3.8 [0.3 - 302.2]
>= 30: 2 samples averaging 169.1
Excess duration of client sleep:
10,977 samples averaging 0 [0 - 273]
>= 1: 2 samples averaging 139.5
>= 5: 2 samples averaging 139.5
>= 10: 1 samples averaging 273
>= 15: 1 samples averaging 273
>= 20: 1 samples averaging 273
>= 25: 1 samples averaging 273
>= 30: 1 samples averaging 273
>= 35: 1 samples averaging 273
>= 40: 1 samples averaging 273
>= 45: 1 samples averaging 273
>= 50: 1 samples averaging 273
>= 55: 1 samples averaging 273
>= 85: 1 samples averaging 273
Number of events received from BWAPI:
10,975 samples averaging 1.2 [0 - 132]
>= 1: 10973 samples averaging 1.2
>= 2: 591 samples averaging 4.4
>= 3: 509 samples averaging 4.8
>= 4: 269 samples averaging 6.3
>= 5: 120 samples averaging 9.2
>= 6: 64 samples averaging 12.9
>= 8: 34 samples averaging 18.4
>= 10: 29 samples averaging 20
>= 15: 18 samples averaging 25.1
>= 20: 6 samples averaging 43.5
Number of events received from BWAPI, multiplied by the receive-to-sent duration of that frame:
10,975 samples averaging 6.1 [0 - 1,671.7]
>= 5: 4658 samples averaging 9.5
>= 10: 803 samples averaging 22.4
>= 15: 397 samples averaging 33.5
>= 20: 250 samples averaging 42.9
>= 25: 156 samples averaging 55.4
>= 30: 101 samples averaging 70.7
>= 35: 68 samples averaging 89.4
>= 40: 57 samples averaging 99.4
>= 45: 45 samples averaging 114.6
>= 50: 39 samples averaging 124.8
>= 55: 31 samples averaging 143.7
>= 85: 13 samples averaging 255
10976 | 7:37 | DEBUG | Target:                      35ms   Cutoff: 35ms 
Task                         Runs   Seconds %Time Budgt (Recnt) Avg ms Max (Rcnt) Max (All time) AcrossTarget AcrossLimit
Global                       10977  48      69%   34            4      8          346            1            1          
Planning                     10977  19      28%   1             1      5          344            1            1          
Tactician                    4398   9       12%   3             3      5          343            1            1          
Squads                       4398   2       3%    3             0      1          335            1            1          
Micro                        10977  11      16%   32            1      2          18             0            0          
Agency                       10977  11      16%   32            1      2          18             0            0          
Gameplan                     4398   9       13%   4             3      4          12             0            0          
Battles                      10977  8       12%   33            1      2          11             0            0          
BattleProcessPredict         40726  2       3%    32            0      0          10             0            0          
Geography                    3958   2       3%    1             0      1          9              0            0          
Grids                        10977  2       3%    0             0      2          4              0            0          
BattleProcessCluster         7506   1       2%    33            0      1          8              0            0          
Intel                        10977  1       2%    0             0      1          11             0            0          
Fingerprinting               10977  1       2%    1             0      1          5              0            0          
BattleProcessDivisions       7506   1       2%    33            0      1          9              0            0          
BattleProcessJudge           40726  1       2%    32            0      0          7              0            0          
GameSensor                   4886   1       1%    1             0      1          6              0            0          
Gathering                    4397   0       1%    2             0      1          5              0            0          
BattleProcessSwap            7506   0       1%    33            0      1          2              0            0          
Scouting                     4886   0       1%    1             0      1          11             0            0          
&1RaxGas                     6125   0       0%    1             0      1          1              0            0          
Yolo                         10825  0       0%    1             0      1          1              0            0          
&1BaseBioMech                6125   0       0%    1             0      0          1              0            0          
&SiegeExpand                 6125   0       0%    1             0      0          1              0            0          
&8Rax                        6125   0       0%    1             0      0          4              0            0          
&WorkerRush                  6125   0       0%    1             0      0          1              0            0          
&2RaxAcad                    6125   0       0%    1             0      0          1              0            0          
Accounting                   4398   0       0%    2             0      0          1              0            0          
&ProxyRax                    6125   0       0%    1             0      0          1              0            0          
UnitsShown                   4398   0       0%    2             0      0          1              0            0          
&2PortWraith                 6125   0       0%    1             0      0          1              0            0          
&5Rax                        6125   0       0%    1             0      0          1              0            0          
&2Rax1113                    6125   0       0%    1             0      0          5              0            0          
&BunkerRush                  6125   0       0%    1             0      0          1              0            0          
ProductionHistory            4398   0       0%    2             0      0          1              0            0          
&RampBlock                   6125   0       0%    1             0      0          1              0            0          
&FD                          6125   0       0%    1             0      0          1              0            0          
BattleProcessMatchupAnalysis 149950 0       0%    32            0      0          1              0            0          
BattleProcessComplete        7505   0       0%    33            0      0          1              0            0          
&GasSteal                    6125   0       0%    1             0      0          1              0            0          
&1Fac                        6125   0       0%    1             0      0          1              0            0          
Manners                      10761  0       0%    2             0      0          1              0            0          
BattleProcessInitial         7506   0       0%    33            0      0          1              0            0          
&Bio                         6125   0       0%    1             0      0          1              0            0          
&BBS                         6125   0       0%    1             0      0          1              0            0          
MatchupGraph                 1      0       0%    345678        2      2          0              0            0          
&3Fac                        6125   0       0%    1             0      0          1              0            0          
&2FacVultures                6125   0       0%    1             0      0          1              0            0          
&3FacVultures                6125   0       0%    1             0      0          1              0            0          
Camera                       0      0       0%    0             0      0          0              0            0          
&2Fac                        6125   0       0%    1             0      0          0              0            0          
&1RaxFE                      6125   0       0%    1             0      0          0              0            0          
&14CC                        6125   0       0%    1             0      0          0              0            0          
Visualization                0      0       0%    0             0      0          0              0            0          
10976 | 7:37 | DEBUG | Actions:
Action              Invocations Mean (ms) Total (secs)
Retreat             495         0.251     0           
Search              3554        0.169     0           
AttackBuilder       3554        0.046     0           
PreserveScout       3554        0.025     0           
Idle                315098      0.024     7           
KnockKnock          3554        0.014     0           
BlockConstruction   3554        0.012     0           
Spot                13999       0.01      0           
Fight               315098      0.008     2           
SabotageProxy       3554        0.007     0           
FightOrFlee         315098      0.004     1           
Scout               315098      0.003     1           
Stim                13999       0.003     0           
Gather              315110      0.003     0           
Harass4PoolWorkers  3554        0.003     0           
SearchWhenBored     3554        0.002     0           
Brawl               12650       0.002     0           
DroneWarfare        3554        0.001     0           
Bust                13999       0.001     0           
Recharge            13999       0.001     0           
Build               315098      0.001     0           
Root                13999       0.001     0           
Produce             315098      0.001     0           
BeFlier             13999       0.001     0           
Follow              13999       0.001     0           
BeCarrier           13999       0         0           
BeCombatSCV         13999       0         0           
Stealth             13999       0         0           
Potshot             131432      0         0           
Cancel              315098      0         0           
EmergencyBunk       13999       0         0           
BeVulture           13999       0         0           
BeArbiter           13999       0         0           
Cast                13999       0         0           
BeMutalisk          13999       0         0           
StrategicNuke       13999       0         0           
BeReaver            13999       0         0           
OccupyBunker        13999       0         0           
Crack               315098      0         0           
Rally               315098      0         0           
Unstick             315098      0         0           
Unbunk              315098      0         0           
Liftoff             315098      0         0           
Repair              315098      0         0           
Addon               315098      0         0           
Transport           315098      0         0           
GetRepairedMobile   315098      0         0           
Meld                315098      0         0           
ReloadInterceptors  315098      0         0           
ReloadScarabs       315098      0         0           
GetRepairedBuilding 315098      0         0           
FinishConstruction  315098      0         0           
Scan                315098      0         0           
Bunk                315098      0         0           
Travel              315098      0         0           
Attack              315098      0         0           
10976 | 7:37 | DEBUG | Pathfinding:
A* pathfinds:         70202 
Exploration maxed:    360   
Over 1ms:             25    
Max ms:               6.4705
Mean ms:              0.014 
Path length, max:     103   
Path length, mean:    5.042 
Tiles explored, max:  1024  
Tiles explored, mean: 18    
10976 | 7:37 | DEBUG | JVM Max memory:   2136 MB
10976 | 7:37 | DEBUG | JVM Total memory: 2136 MB
10976 | 7:37 | DEBUG | JVM Free memory:  1560 MB
10976 | 7:37 | DEBUG | JVM Used memory:  575 MB
10976 | 7:37 | DEBUG | JVM Used, heap:   575 MB
10976 | 7:37 | DEBUG | Non-heap memory Compressed Class Space, current: 8 MB used | 0 MB init | 1073 MB max | 8 MB committed
10976 | 7:37 | DEBUG | Non-heap memory Compressed Class Space, peak:    8 MB used | 0 MB init | 1073 MB max | 8 MB committed
10976 | 7:37 | DEBUG | Heap memory PS Survivor Space, current:          8 MB used | 89 MB init | 10 MB max | 10 MB committed
10976 | 7:37 | DEBUG | Heap memory PS Survivor Space, peak:             89 MB used | 89 MB init | 111 MB max | 111 MB committed
10976 | 7:37 | DEBUG | Non-heap memory Metaspace, current:              54 MB used | 0 MB init | 0 MB max | 66 MB committed
10976 | 7:37 | DEBUG | Non-heap memory Metaspace, peak:                 54 MB used | 0 MB init | 0 MB max | 66 MB committed
10976 | 7:37 | DEBUG | Non-heap memory Code Cache, current:             58 MB used | 2 MB init | 251 MB max | 58 MB committed
10976 | 7:37 | DEBUG | Non-heap memory Code Cache, peak:                58 MB used | 2 MB init | 251 MB max | 58 MB committed
10976 | 7:37 | DEBUG | Heap memory PS Old Gen, current:                 235 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
10976 | 7:37 | DEBUG | Heap memory PS Old Gen, peak:                    235 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
10976 | 7:37 | DEBUG | Heap memory PS Eden Space, current:              331 MB used | 537 MB init | 694 MB max | 694 MB committed
10976 | 7:37 | DEBUG | Heap memory PS Eden Space, peak:                 694 MB used | 537 MB init | 694 MB max | 694 MB committed3391 | 2:21 | SPEED | Squads crossed 35ms taking 335ms on a 1ms budget (1ms avg budget), reaching 345ms on the frame.
3391 | 2:21 | SPEED | Global crossed 35ms to 346ms. Task durations: (2ms: Planning) (1ms: Battles) (1ms: Fingerprinting) (0ms: Grids) (0ms: Yolo) (0ms: Micro) (0ms: Manners) (0ms: Geography) (0ms: Intel)