0 | 0:00 | DEBUG | Using configuration file PurpleWaveAIIDE.config.json
0 | 0:00 | DEBUG | Human: false
0 | 0:00 | DEBUG | Ladder: false
0 | 0:00 | DEBUG | Livestream: false
0 | 0:00 | DEBUG | Tournament: true
0 | 0:00 | DEBUG | Round-robin: true
0 | 0:00 | DEBUG | Elimination: false
0 | 0:00 | DEBUG | Pretraining: false
0 | 0:00 | DEBUG | Debugging: false
0 | 0:00 | DEBUG | DebuggingLive: false
0 | 0:00 | DEBUG | Log stdout: false
0 | 0:00 | DEBUG | Frame MS target: 35
0 | 0:00 | DEBUG | Frame MS limit: 35
0 | 0:00 | DEBUG | Fixed build: 
0 | 0:00 | DEBUG | Melee on Polypoid 1.65 at (4)Polypoid_1.65.scx as PurpleWave (Us, always Protoss) with VOID (Enemy, always Terran)
0 | 0:00 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus #14 750/750 (750/750) [288, 272](9, 8)
0 | 0:00 | DEBUG | Found C:\TM\Starcraft\bwapi-data\read\accelerants-polypoid.json
0 | 0:00 | DEBUG | 116 minerals have cached steady zippers
0 | 0:00 | DEBUG | Bolivia (Shanghai - Our natural) [34, 6]: CREATED WALL
0 | 0:00 | DEBUG | Permutations:       2
0 | 0:00 | DEBUG | Tiles considered:   59
0 | 0:00 | DEBUG | Constraints:      WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge))
0 | 0:00 | DEBUG | Acceptable walls:
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge)) -> Buildings: ArrayBuffer(([32, 12],Gateway), ([36, 14],Forge), ([35, 9],Photon Cannon), ([39, 10],Photon Cannon), ([33, 9],Photon Cannon), ([31, 9],Photon Cannon), ([41, 10],Photon Cannon), ([39, 8],Photon Cannon), ([32, 7],Photon Cannon), ([30, 7],Photon Cannon), ([32, 5],Photon Cannon), ([28, 6],Photon Cannon), ([30, 5],Photon Cannon), ([28, 4],Photon Cannon), ([30, 3],Photon Cannon), ([30, 1],Photon Cannon), ([37, 10],Pylon), ([28, 2],Pylon)), Gap: Some([39, 14]), Hallway: ArrayBuffer([39, 14], [39, 13], [38, 13], [37, 13], [36, 13], [36, 12], [36, 11], [35, 11], [34, 11], [33, 11], [32, 11], [31, 11], [30, 11], [30, 10], [29, 10], [28, 10], [27, 10])
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge)) -> Buildings: ArrayBuffer(([32, 13],Forge), ([35, 13],Gateway)), Gap: Some([39, 14]), Hallway: List()
0 | 0:00 | DEBUG | All scores:
0 | 0:00 | DEBUG | Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge)) -> Buildings: ArrayBuffer(([32, 12],Gateway), ([36, 14],Forge), ([35, 9],Photon Cannon), ([39, 10],Photon Cannon), ([33, 9],Photon Cannon), ([31, 9],Photon Cannon), ([41, 10],Photon Cannon), ([39, 8],Photon Cannon), ([32, 7],Photon Cannon), ([30, 7],Photon Cannon), ([32, 5],Photon Cannon), ([28, 6],Photon Cannon), ([30, 5],Photon Cannon), ([28, 4],Photon Cannon), ([30, 3],Photon Cannon), ([30, 1],Photon Cannon), ([37, 10],Pylon), ([28, 2],Pylon)), Gap: Some([39, 14]), Hallway: ArrayBuffer([39, 14], [39, 13], [38, 13], [37, 13], [36, 13], [36, 12], [36, 11], [35, 11], [34, 11], [33, 11], [32, 11], [31, 11], [30, 11], [30, 10], [29, 10], [28, 10], [27, 10])
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge)) -> Buildings: ArrayBuffer(([32, 13],Forge), ([35, 13],Gateway)), Gap: Some([39, 14]), Hallway: List()
0 | 0:00 | DEBUG | 
0 | 0:00 | DEBUG | Choosing tournament policy StrategySelectionRecommended: PvTZZCoreZ + PvTDoubleRobo, falling back to StrategySelectionGreedy
0 | 0:00 | DEBUG | StrategySelectionRecommended: PvTZZCoreZ + PvTDoubleRobo, falling back to StrategySelectionGreedy has finished recommended strategy phase in game 335 of 5; will fall back to StrategySelectionGreedy
0 | 0:00 | DEBUG | Activating strategy PvTArbiter
0 | 0:00 | DEBUG | Activating strategy PvTZealotExpand
0 | 0:00 | DEBUG | Game start time:  Tue Nov 04 19:27:08 NST 2025
0 | 0:00 | DEBUG | OS:               Windows 10 10.0 amd64
0 | 0:00 | DEBUG | JRE:              Oracle Corporation - 1.8.0_421
0 | 0:00 | DEBUG | CPUs available:   12
0 | 0:00 | DEBUG | System memory:    8263 MB
0 | 0:00 | DEBUG | JVM arguments     -XX:MaxGCPauseMillis=15 -Xms2048m -Xmx2048m
0 | 0:00 | DEBUG | Live debugging:   false
0 | 0:00 | DEBUG | Buffer capacity:  42
0 | 0:00 | DEBUG | Using buffer?     true
0 | 0:00 | DEBUG | JVM Max memory:   2032 MB
0 | 0:00 | DEBUG | JVM Total memory: 2032 MB
0 | 0:00 | DEBUG | JVM Free memory:  1592 MB
0 | 0:00 | DEBUG | JVM Used memory:  440 MB
0 | 0:00 | DEBUG | JVM Used, heap:   440 MB
0 | 0:00 | DEBUG | Heap memory PS Survivor Space, current:          0 MB used | 89 MB init | 113 MB max | 113 MB committed
0 | 0:00 | DEBUG | Heap memory PS Survivor Space, peak:             89 MB used | 89 MB init | 113 MB max | 113 MB committed
0 | 0:00 | DEBUG | Non-heap memory Compressed Class Space, current: 6 MB used | 0 MB init | 1073 MB max | 6 MB committed
0 | 0:00 | DEBUG | Non-heap memory Compressed Class Space, peak:    6 MB used | 0 MB init | 1073 MB max | 6 MB committed
0 | 0:00 | DEBUG | Non-heap memory Code Cache, current:             16 MB used | 2 MB init | 251 MB max | 16 MB committed
0 | 0:00 | DEBUG | Non-heap memory Code Cache, peak:                16 MB used | 2 MB init | 251 MB max | 16 MB committed
0 | 0:00 | DEBUG | Non-heap memory Metaspace, current:              39 MB used | 0 MB init | 0 MB max | 47 MB committed
0 | 0:00 | DEBUG | Non-heap memory Metaspace, peak:                 39 MB used | 0 MB init | 0 MB max | 47 MB committed
0 | 0:00 | DEBUG | Heap memory PS Old Gen, current:                 207 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
0 | 0:00 | DEBUG | Heap memory PS Old Gen, peak:                    207 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
0 | 0:00 | DEBUG | Heap memory PS Eden Space, current:              232 MB used | 537 MB init | 487 MB max | 487 MB committed
0 | 0:00 | DEBUG | Heap memory PS Eden Space, peak:                 537 MB used | 537 MB init | 596 MB max | 537 MB committed
0 | 0:00 | DEBUG | This copy of PurpleWave was packaged for distribution on Tue Oct 21 22:54:10 EDT 2025
0 | 0:00 | DEBUG | This copy of PurpleWave came from Git revision b193b3c8b81f9969bde211669eb2a9dda5a34db0
0 | 0:00 | DEBUG | JBWAPI autocontinue: false
0 | 0:00 | DEBUG | JBWAPI debugConnection: true
0 | 0:00 | DEBUG | JBWAPI async: true
0 | 0:00 | DEBUG | JBWAPI async unsafe: true
0 | 0:00 | DEBUG | JBWAPI async frame buffer size: 10
0 | 0:00 | DEBUG | JBWAPI unlimited frame zero: true
0 | 0:00 | DEBUG | JBWAPI max frame duration: 30ms
0 | 0:00 | DEBUG | Map file: (4)Polypoid_1.65.scx
0 | 0:00 | DEBUG | Map hash: ad870839912421dc3b4fd736a954bf770693ba9a
0 | 0:00 | DEBUG | Map id: polypoid
0 | 0:00 | DEBUG | Start: 2 o'clock
0 | 0:00 | DEBUG | Rush distance: 187
0 | 0:00 | DEBUG | PvTArbiter: Won 289 of 289 games (97.2 weighted). 100% raw, 100% weighted
0 | 0:00 | DEBUG | PvTZealotExpand: Won 289 of 289 games (97.2 weighted). 100% raw, 100% weighted
0 | 0:00 | DEBUG | PvTFastCarrier: Won 29 of 30 games (7.5 weighted). 96% raw, 96% weighted
0 | 0:00 | DEBUG | PvTRangeless: Won 29 of 30 games (7.5 weighted). 96% raw, 96% weighted
0 | 0:00 | DEBUG | PvT13Nexus: Won 0 of 0 games (0.0 weighted). 95% raw, 95% weighted
0 | 0:00 | DEBUG | PvT28Nexus: Won 0 of 0 games (0.0 weighted). 95% raw, 95% weighted
0 | 0:00 | DEBUG | PvTDT: Won 0 of 0 games (0.0 weighted). 95% raw, 95% weighted
0 | 0:00 | DEBUG | PvTDoubleRobo: Won 15 of 16 games (4.0 weighted). 93% raw, 93% weighted
0 | 0:00 | DEBUG | PvTZZCoreZ: Won 15 of 16 games (4.0 weighted). 93% raw, 93% weighted
0 | 0:00 | DEBUG | Win probability by branch
0 | 0:00 | DEBUG | 99% PvTZealotExpand + PvTArbiter
0 | 0:00 | DEBUG | 98% PvTRangeless + PvTArbiter
0 | 0:00 | DEBUG | 98% PvTZealotExpand + PvTFastCarrier
0 | 0:00 | DEBUG | 97% PvT28Nexus + PvTArbiter
0 | 0:00 | DEBUG | 97% PvT13Nexus + PvTArbiter
0 | 0:00 | DEBUG | 97% PvTDT + PvTArbiter
0 | 0:00 | DEBUG | 96% PvTZZCoreZ + PvTArbiter
0 | 0:00 | DEBUG | 96% PvTZealotExpand + PvTDoubleRobo
0 | 0:00 | DEBUG | 96% PvTRangeless + PvTFastCarrier
0 | 0:00 | DEBUG | 95% PvT13Nexus + PvTFastCarrier
0 | 0:00 | DEBUG | 95% PvT28Nexus + PvTFastCarrier
0 | 0:00 | DEBUG | 95% PvTRangeless + PvTDoubleRobo
0 | 0:00 | DEBUG | 95% PvTZZCoreZ + PvTFastCarrier
0 | 0:00 | DEBUG | 94% PvT13Nexus + PvTDoubleRobo
0 | 0:00 | DEBUG | 94% PvTDT + PvTDoubleRobo
0 | 0:00 | DEBUG | 94% PvT28Nexus + PvTDoubleRobo
0 | 0:00 | DEBUG | 93% PvTZZCoreZ + PvTDoubleRobo
0 | 0:00 | DEBUG | Latency: LF3 (Turn size 1)
0 | 0:00 | DEBUG | Frame 0 (secs): 3
0 | 0:00 | DEBUG | Opponents: VOID
0 | 0:00 | DEBUG | Rush distances: 165, 165, 170, 170, 170, 170, 171, 171, 222, 222, 224, 224
0 | 0:00 | DEBUG | Mean rush distance: 187
0 | 0:00 | DEBUG | Playbook: TournamentPlaybook
0 | 0:00 | DEBUG | Policy: StrategySelectionTournament
0 | 0:00 | DEBUG | Enemy race: Terran
0 | 0:00 | DEBUG | Strategy: PvTArbiter PvTZealotExpand
0 | 0:00 | DEBUG | Our bases: 1
0 | 0:00 | DEBUG | Enemy bases: 0
0 | 0:00 | DEBUG | Our mining bases: 1
0 | 0:00 | DEBUG | Enemy mining bases: 0
0 | 0:00 | DEBUG | Our max mining: 1
0 | 0:00 | DEBUG | Enemy max mining: 1
0 | 0:00 | DEBUG | Our techs: 
0 | 0:00 | DEBUG | Enemy techs: 
0 | 0:00 | DEBUG | Our upgrades: 
0 | 0:00 | DEBUG | Enemy upgrades: 
0 | 0:00 | DEBUG | Our Factories: 0
0 | 0:00 | DEBUG | Our Barracks: 0
0 | 0:00 | DEBUG | Our Gateways: 0
0 | 0:00 | DEBUG | Our Hatcheries: 0
0 | 0:00 | DEBUG | Enemy Factories: 0
0 | 0:00 | DEBUG | Enemy Barracks: 0
0 | 0:00 | DEBUG | Enemy Gateways: 0
0 | 0:00 | DEBUG | Enemy Hatcheries: 0
0 | 0:00 | DEBUG | Safe defending: true
0 | 0:00 | DEBUG | Safe pushing: true
0 | 0:00 | DEBUG | Safe skirmishing: true
0 | 0:00 | DEBUG | Skirmish > Defense: false
0 | 0:00 | DEBUG | Kill potential: true
0 | 0:00 | DEBUG | Aggression: 1.0
0 | 0:00 | DEBUG | Want to attack: true
0 | 0:00 | DEBUG | Want to harass: false
0 | 0:00 | DEBUG | Monitor bases: true
0 | 0:00 | DEBUG | Fingerprints: 
0 | 0:00 | DEBUG | Status: PvTArbiter
0 | 0:00 | DEBUG | Performance danger: false
0 | 0:00 | DEBUG | Sluggishness: 0
0 | 0:00 | DEBUG | Gas worker floor: 0
0 | 0:00 | DEBUG | Gas worker ceiling: 200
0 | 0:00 | DEBUG | Gas worker ratio: 0.3
0 | 0:00 | DEBUG | Gas limit floor: 0
0 | 0:00 | DEBUG | Gas limit ceiling: 300
0 | 0:00 | DEBUG | Active tactics: TacticGather
0 | 0:00 | DEBUG | Pulling workers: false
0 | 0:00 | DEBUG | Main fully scouted: false
1 | 0:00 | DEBUG | Frame 0 (secs) changed from 3 to 4
1801 | 1:15 | DEBUG | Our Gateways changed from 0 to 1
3196 | 2:13 | DEBUG | Active tactics
  Was: TacticGather
  Now: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), TacticGather
3199 | 2:13 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus 3:28 #176 77/750 (77/750) [1152, 240](36, 7)
3200 | 2:13 | DEBUG | Our bases changed from 1 to 2
3200 | 2:13 | DEBUG | Our mining bases changed from 1 to 2
3201 | 2:13 | DEBUG | Our max mining changed from 1 to 2
3201 | 2:13 | DEBUG | Enemy max mining changed from 1 to 2
3201 | 2:13 | DEBUG | Gas limit ceiling changed from 300 to 600
3204 | 2:13 | DEBUG | Recording our first expansion frame
3376 | 2:20 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), TacticGather
  Now: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
3386 | 2:21 | DEBUG | Status
  Was: PvTArbiter
  Now: PvTArbiter, ZealotAggro
3556 | 2:28 | DEBUG | Discovered first SCV
3556 | 2:28 | DEBUG | Foe SCV #2 60/60  [1186, 530](37, 16) projects to arrive in 267 frames at 2:39
3613 | 2:30 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
3616 | 2:30 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), TacticGather
3652 | 2:32 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), TacticGather
  Now: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
4943 | 3:25 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
5043 | 3:30 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
  Now: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
5078 | 3:31 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
5103 | 3:32 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
  Now: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
5114 | 3:33 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
5149 | 3:34 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
  Now: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
5170 | 3:35 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
5205 | 3:36 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
  Now: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
5206 | 3:36 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
5262 | 3:39 | DEBUG | Inferred enemy main from process of elimination.
5262 | 3:39 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Jaka, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Kins, TacticGather
5268 | 3:39 | DEBUG | Assuming VOID owns ? Enemy main Kinshasa, Portugal, Westeros  [122, 10] as implicit starting location
5269 | 3:39 | DEBUG | Enemy bases changed from 0 to 1
5269 | 3:39 | DEBUG | Enemy mining bases changed from 0 to 1
5273 | 3:39 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Kins, TacticGather
  Now: PushMain Kins, TacticGather
5686 | 3:56 | DEBUG | Active tactics
  Was: PushMain Kins, TacticGather
  Now: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Kins, TacticGather
5925 | 4:06 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Kins, TacticGather
  Now: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Mumb, TacticGather
5925 | 4:06 | DEBUG | Discovered first Bunker
5925 | 4:06 | DEBUG | Foe Bunker #182 350/350  [3568, 1184](111, 37) is already complete
5926 | 4:06 | DEBUG | & matched: Enemy got siege first
5926 | 4:06 | DEBUG | &Or matched: Matched children: [& matched: Enemy got siege first]
5928 | 4:07 | DEBUG | Kill potential changed from true to false
5928 | 4:07 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), PushMain Mumb, TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), TacticGather
5970 | 4:08 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), TacticGather
  Now: Contain Roma, TacticGather
6166 | 4:16 | DEBUG | Our Gateways changed from 1 to 2
7200 | 5:00 | DEBUG | Status
  Was: PvTArbiter, ZealotAggro
  Now: PvTArbiter
7525 | 5:13 | DEBUG | Assuming VOID has taken ? Enemy natural Mumbai, Brazil, Westeros  [123, 36] last scouted at 0 after we expanded on 3204
7525 | 5:13 | DEBUG | &HasExpanded matched: (No reason)
7526 | 5:13 | DEBUG | Enemy bases changed from 1 to 2
7526 | 5:13 | DEBUG | Enemy mining bases changed from 1 to 2
7529 | 5:13 | DEBUG | Recording first enemy expansion frame
7778 | 5:24 | DEBUG | Our upgrades
  Was: 
  Now: Singularity Charge = 1
7789 | 5:24 | DEBUG | Discovered first Vulture
7789 | 5:24 | DEBUG | Foe Vulture #218 80/80  [3588, 1047](112, 32) projects to arrive in 700 frames at 5:53
7870 | 5:27 | DEBUG | Detecting absent base: ? Neutral natural Mumbai, Brazil, Westeros  [123, 36]
7871 | 5:27 | DEBUG | Enemy bases changed from 2 to 1
7871 | 5:27 | DEBUG | Enemy mining bases changed from 2 to 1
7897 | 5:29 | DEBUG | Our Gateways changed from 2 to 3
7978 | 5:32 | DEBUG | Enemy upgrades
  Was: 
  Now: U 238 Shells = 1
7979 | 5:32 | DEBUG | &Bio matched: (No reason)
7979 | 5:32 | DEBUG | &Or matched: Matched children: [&Bio matched: (No reason)]
7979 | 5:32 | DEBUG | Fingerprints
  Was: 
  Now: &Bio
8158 | 5:39 | DEBUG | Active tactics
  Was: Contain Roma, TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], TacticGather
8204 | 5:41 | DEBUG | Our Gateways changed from 3 to 4
8293 | 5:45 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
8314 | 5:46 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
8379 | 5:49 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
8446 | 5:51 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
8459 | 5:52 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
8476 | 5:53 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
8504 | 5:54 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
8516 | 5:54 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
8540 | 5:55 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
8560 | 5:56 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34], TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92], TacticGather
8568 | 5:57 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92], TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
8577 | 5:57 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
8622 | 5:59 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
8641 | 6:00 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
  Now: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
8772 | 6:05 | DEBUG | Enemy techs
  Was: 
  Now: Tank Siege Mode
8773 | 6:05 | DEBUG | Skirmish > Defense changed from false to true
8774 | 6:05 | DEBUG | Active tactics
  Was: Contain Roma, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
  Now: Contain Kins, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
8774 | 6:05 | DEBUG | Discovered first Siege Tank Siege Mode
8774 | 6:05 | DEBUG | Foe Siege Tank Siege Mode #225 150/150  [3407, 831](106, 25) projects to arrive in 86400 frames at 66:05
8774 | 6:05 | DEBUG | Foe Siege Tank Siege Mode #238 150/150  [3513, 904](109, 28) projects to arrive in 86400 frames at 66:05
8831 | 6:07 | DEBUG | Active tactics
  Was: Contain Kins, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
  Now: Contain Kins, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
8837 | 6:08 | DEBUG | Active tactics
  Was: Contain Kins, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
  Now: Contain Kins, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
8846 | 6:08 | DEBUG | Active tactics
  Was: Contain Kins, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
  Now: Contain Kins, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
8884 | 6:10 | DEBUG | Discovered first Command Center
8884 | 6:10 | DEBUG | Foe Command Center 7:25 #258 150/1500  [3840, 1168](120, 36) projects to complete in 1800 frames at 7:25. Proximity: 0.20108695652173914 between [7, 7] and [117, 9]
8885 | 6:10 | DEBUG | Detecting ownership of base from visible town hall: Foe Command Center 7:25 #258 151/1500  [3840, 1168](120, 36)
8886 | 6:10 | DEBUG | Enemy bases changed from 1 to 2
8886 | 6:10 | DEBUG | Enemy mining bases changed from 1 to 2
8886 | 6:10 | DEBUG | Safe defending changed from true to false
8886 | 6:10 | DEBUG | Active tactics
  Was: Contain Kins, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], TacticGather
  Now: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Raze Mumb, TacticGather
8888 | 6:10 | DEBUG | Safe defending changed from false to true
8905 | 6:11 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Raze Mumb, TacticGather
  Now: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Raze Mumb, TacticGather
8922 | 6:11 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Cairo, Cameroon [35, 98] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Raze Mumb, TacticGather
  Now: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), Raze Mumb, TacticGather
8923 | 6:11 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), Raze Mumb, TacticGather
  Now: Raze Mumb, TacticGather
8924 | 6:11 | DEBUG | Safe defending changed from true to false
8960 | 6:13 | DEBUG | Discovered first Marine
8960 | 6:13 | DEBUG | Foe Marine #202 40/40  [3696, 997](115, 31) projects to arrive in 1160 frames at 7:01
8997 | 6:14 | DEBUG | Discovered first Siege Tank Tank Mode
8997 | 6:14 | DEBUG | Foe Siege Tank Tank Mode #238 17/150  [3513, 904](109, 28) projects to arrive in 1256 frames at 7:07
9000 | 6:15 | DEBUG | Safe pushing changed from true to false
9005 | 6:15 | DEBUG | Safe pushing changed from false to true
9007 | 6:15 | DEBUG | Safe pushing changed from true to false
9011 | 6:15 | DEBUG | Safe pushing changed from false to true
9013 | 6:15 | DEBUG | Safe pushing changed from true to false
9039 | 6:16 | DEBUG | Safe pushing changed from false to true
9058 | 6:17 | DEBUG | Safe pushing changed from true to false
9353 | 6:29 | DEBUG | Wall clock: 1 minutes elapsed. Checkpoint game speed: 6.49x. Total game speed: 6.49x
9502 | 6:35 | DEBUG | Active tactics
  Was: Raze Mumb, TacticGather
  Now: DarkTemplar, Raze Mumb, TacticGather
9509 | 6:36 | DEBUG | Safe pushing changed from false to true
9511 | 6:36 | DEBUG | Safe defending changed from false to true
9665 | 6:42 | DEBUG | Active tactics
  Was: DarkTemplar, Raze Mumb, TacticGather
  Now: DarkTemplar, Plug Shang, Raze Mumb, TacticGather
9736 | 6:45 | DEBUG | Enemy techs
  Was: Tank Siege Mode
  Now: Spider Mines, Tank Siege Mode
9739 | 6:45 | DEBUG | Monitor bases changed from true to false
9739 | 6:45 | DEBUG | Status
  Was: PvTArbiter
  Now: PvTArbiter, MineContain
9739 | 6:45 | DEBUG | Active tactics
  Was: DarkTemplar, Plug Shang, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Plug Shang, Raze Mumb, TacticGather
9739 | 6:45 | DEBUG | Discovered first Spider Mine
9739 | 6:45 | DEBUG | Foe Spider Mine #273 20/20  [1264, 496](39, 15) projects to arrive in 84 frames at 6:49
9742 | 6:45 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Plug Shang, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Raze Mumb, TacticGather
9812 | 6:48 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Raze Mumb, TacticGather
  Now: DarkTemplar, Plug Shang, Raze Mumb, TacticGather
9818 | 6:49 | DEBUG | Active tactics
  Was: DarkTemplar, Plug Shang, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Plug Shang, Raze Mumb, TacticGather
9821 | 6:49 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Plug Shang, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Raze Mumb, TacticGather
9833 | 6:49 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Raze Mumb, TacticGather
  Now: DarkTemplar, Plug Shang, Raze Mumb, TacticGather
9848 | 6:50 | DEBUG | Active tactics
  Was: DarkTemplar, Plug Shang, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Plug Shang, Raze Mumb, TacticGather
9849 | 6:50 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Plug Shang, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Raze Mumb, TacticGather
9936 | 6:54 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Plug Shang, Raze Mumb, TacticGather
9992 | 6:56 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus 8:11 #279 77/750 (77/750) [256, 1840](8, 57)
9993 | 6:56 | DEBUG | Our bases changed from 2 to 3
9993 | 6:56 | DEBUG | Our mining bases changed from 2 to 3
9993 | 6:56 | DEBUG | Our max mining changed from 2 to 3
9993 | 6:56 | DEBUG | Enemy max mining changed from 2 to 3
9996 | 6:56 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Plug Shang, Raze Mumb, TacticGather
  Now: DarkTemplar, Raze Mumb, Scour Shang, TacticGather
10000 | 6:56 | DEBUG | Gas limit ceiling changed from 600 to 900
10094 | 7:00 | DEBUG | Active tactics
  Was: DarkTemplar, Raze Mumb, Scour Shang, TacticGather
  Now: DarkTemplar, Plug Shang, Raze Mumb, TacticGather
10185 | 7:04 | DEBUG | Active tactics
  Was: DarkTemplar, Plug Shang, Raze Mumb, TacticGather
  Now: DarkTemplar, Raze Mumb, TacticGather
10296 | 7:09 | DEBUG | Active tactics
  Was: DarkTemplar, Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
10297 | 7:09 | DEBUG | &Bio unmatched: (No reason)
10297 | 7:09 | DEBUG | &Or unmatched: Matched children: []
10297 | 7:09 | DEBUG | Fingerprints
  Was: &Bio
  Now: 
10378 | 7:12 | DEBUG | Skirmish > Defense changed from true to false
10405 | 7:13 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), Raze Mumb, TacticGather
10408 | 7:13 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), Raze Mumb, TacticGather
  Now: DarkTemplar, Raze Mumb, TacticGather
10422 | 7:14 | DEBUG | Enemy upgrades
  Was: U 238 Shells = 1
  Now: Ion Thrusters = 1, U 238 Shells = 1
10477 | 7:16 | DEBUG | Active tactics
  Was: DarkTemplar, Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
10483 | 7:16 | DEBUG | Enemy Factories changed from 0 to 1
10487 | 7:16 | DEBUG | Discovered first Factory
10487 | 7:16 | DEBUG | Foe Factory #196 1250/1250  [3840, 656](120, 20) is already complete
10494 | 7:17 | DEBUG | Skirmish > Defense changed from false to true
10505 | 7:17 | DEBUG | Enemy Barracks changed from 0 to 1
10509 | 7:17 | DEBUG | Discovered first Barracks
10509 | 7:17 | DEBUG | Foe Barracks #168 1000/1000  [3840, 560](120, 17) is already complete
10509 | 7:17 | DEBUG | Discovered first Machine Shop
10509 | 7:17 | DEBUG | Foe Machine Shop #214 750/750  [3936, 672](123, 21) is already complete
10546 | 7:19 | DEBUG | Discovered first Engineering Bay
10546 | 7:19 | DEBUG | Foe Engineering Bay #270 850/850  [3488, 496](109, 15) is already complete
10580 | 7:20 | DEBUG | Enemy Factories changed from 1 to 2
10598 | 7:21 | DEBUG | Enemy Factories changed from 2 to 3
10633 | 7:23 | DEBUG | Safe defending changed from true to false
10638 | 7:23 | DEBUG | Safe defending changed from false to true
10680 | 7:25 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
10689 | 7:25 | DEBUG | Skirmish > Defense changed from true to false
10702 | 7:25 | DEBUG | Skirmish > Defense changed from false to true
10708 | 7:26 | DEBUG | Skirmish > Defense changed from true to false
10718 | 7:26 | DEBUG | Skirmish > Defense changed from false to true
10733 | 7:27 | DEBUG | Safe defending changed from true to false
10749 | 7:27 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
10758 | 7:28 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
10761 | 7:28 | DEBUG | Safe defending changed from false to true
10784 | 7:29 | DEBUG | Safe defending changed from true to false
10789 | 7:29 | DEBUG | Safe defending changed from false to true
10872 | 7:33 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
10937 | 7:35 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
10941 | 7:35 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11016 | 7:39 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), Raze Mumb, TacticGather
11018 | 7:39 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Raze Mumb, TacticGather
11025 | 7:39 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11027 | 7:39 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11035 | 7:39 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11045 | 7:40 | DEBUG | Discovered first Supply Depot
11045 | 7:40 | DEBUG | Foe Supply Depot #229 500/500  [3568, 224](111, 7) is already complete
11054 | 7:40 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11170 | 7:45 | DEBUG | Our Gateways changed from 4 to 5
11175 | 7:45 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11245 | 7:48 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11246 | 7:48 | DEBUG | Discovered first Refinery
11246 | 7:48 | DEBUG | Foe Refinery #86 750/750  [3808, 160](119, 5) is already complete
11293 | 7:50 | DEBUG | Kill potential changed from false to true
11319 | 7:51 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11320 | 7:51 | DEBUG | Kill potential changed from true to false
11329 | 7:52 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11333 | 7:52 | DEBUG | Kill potential changed from false to true
11336 | 7:52 | DEBUG | Skirmish > Defense changed from true to false
11350 | 7:52 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11359 | 7:53 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11415 | 7:55 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11461 | 7:57 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11491 | 7:58 | DEBUG | Skirmish > Defense changed from false to true
11575 | 8:02 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11583 | 8:02 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11610 | 8:03 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11620 | 8:04 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92], Raze Mumb, TacticGather
11631 | 8:04 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Raze Mumb, TacticGather
11637 | 8:04 | DEBUG | Skirmish > Defense changed from true to false
11647 | 8:05 | DEBUG | Skirmish > Defense changed from false to true
11649 | 8:05 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11706 | 8:07 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11713 | 8:08 | DEBUG | Skirmish > Defense changed from true to false
11714 | 8:08 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
11743 | 8:09 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92], Raze Mumb, TacticGather
11764 | 8:10 | DEBUG | Main fully scouted changed from false to true
11772 | 8:10 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Raze Mumb, TacticGather
11788 | 8:11 | DEBUG | Our Gateways changed from 5 to 6
11830 | 8:12 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Raze Mumb, TacticGather
11840 | 8:13 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Raze Mumb, TacticGather
11855 | 8:13 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
11883 | 8:15 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
11887 | 8:15 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
11901 | 8:15 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
11910 | 8:16 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
11937 | 8:17 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
11947 | 8:17 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
11978 | 8:19 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
12014 | 8:20 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
12019 | 8:20 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
12050 | 8:22 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
12056 | 8:22 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
12094 | 8:23 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
12102 | 8:24 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
12138 | 8:25 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
12156 | 8:26 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
12166 | 8:26 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
12249 | 8:30 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
12257 | 8:30 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
12277 | 8:31 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
12285 | 8:31 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
12301 | 8:32 | DEBUG | Detecting absent base: ? Neutral natural Mumbai, Brazil, Westeros  [123, 36]
12301 | 8:32 | DEBUG | Enemy bases changed from 2 to 1
12301 | 8:32 | DEBUG | Enemy mining bases changed from 2 to 1
12304 | 8:32 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Mumb, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, PushMain Kins, TacticGather
12376 | 8:35 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, PushMain Kins, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, PushMain Kins, TacticGather
12405 | 8:36 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, PushMain Kins, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Kins, TacticGather
12413 | 8:37 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Kins, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Kins, TacticGather
12459 | 8:39 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Kins, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), Guard Londo, Raze Kins, TacticGather
12460 | 8:39 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), Guard Londo, Raze Kins, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Guard Londo, Raze Kins, TacticGather
12503 | 8:40 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Guard Londo, Raze Kins, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, TacticGather
12512 | 8:41 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Kins, TacticGather
12531 | 8:42 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Kins, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, TacticGather
12541 | 8:42 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Kins, TacticGather
12577 | 8:44 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Kins, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Kins, TacticGather
12643 | 8:46 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus 10:01 #333 75/750 (75/750) [256, 2960](8, 92)
12644 | 8:46 | DEBUG | Our bases changed from 3 to 4
12644 | 8:46 | DEBUG | Our mining bases changed from 3 to 4
12650 | 8:47 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Dhaka, Egypt, Europe  [5, 117] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Raze Kins, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, TacticGather
12652 | 8:47 | DEBUG | Our max mining changed from 3 to 4
12652 | 8:47 | DEBUG | Enemy max mining changed from 3 to 4
12652 | 8:47 | DEBUG | Gas limit ceiling changed from 900 to 1200
12659 | 8:47 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, TacticGather
12670 | 8:47 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, TacticGather
12697 | 8:49 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Kins, TacticGather
12779 | 8:52 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Kins, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Kins, TacticGather
12789 | 8:52 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Kins, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Kins, TacticGather
12816 | 8:54 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Kins, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Kins, TacticGather
12862 | 8:55 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base New York City, Malaysia [123, 70] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Kins, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), Guard Londo, Raze Kins, TacticGather
12863 | 8:55 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), Guard Londo, Raze Kins, TacticGather
  Now: DarkTemplar, Guard Londo, Raze Kins, TacticGather
12916 | 8:58 | DEBUG | Active tactics
  Was: DarkTemplar, Guard Londo, Raze Kins, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, TacticGather
12961 | 9:00 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, ScoutExpansions, TacticGather
12979 | 9:00 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, ScoutExpansions, TacticGather
13052 | 9:03 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, ScoutExpansions, TacticGather
13061 | 9:04 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, ScoutExpansions, TacticGather
13089 | 9:05 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Kins, ScoutExpansions, TacticGather
13179 | 9:09 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Seoul, Greece [56, 123] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Raze Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, ScoutExpansions, TacticGather
13241 | 9:11 | DEBUG | Detecting absent base: ? Neutral main Kinshasa, Portugal, Westeros  [122, 10]
13242 | 9:11 | DEBUG | Enemy bases changed from 1 to 0
13242 | 9:11 | DEBUG | Enemy mining bases changed from 1 to 0
13245 | 9:11 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Seoul, Greece [56, 123] -> ? Neutral base Istanbul, Iran [70, 4], Guard Londo, Raze Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
13253 | 9:12 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
13264 | 9:12 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
13348 | 9:16 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
13357 | 9:16 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13429 | 9:19 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13493 | 9:22 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13520 | 9:23 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13538 | 9:24 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13574 | 9:25 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13629 | 9:27 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13638 | 9:28 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13674 | 9:29 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13683 | 9:30 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13692 | 9:30 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13747 | 9:32 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13765 | 9:33 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13811 | 9:35 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13820 | 9:35 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13830 | 9:36 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13839 | 9:36 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13848 | 9:37 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
13867 | 9:37 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
13948 | 9:41 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
13957 | 9:41 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
13984 | 9:42 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
13988 | 9:42 | DEBUG | Enemy Factories changed from 3 to 2
14050 | 9:45 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
14106 | 9:47 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
14139 | 9:49 | DEBUG | Enemy Barracks changed from 1 to 0
14142 | 9:49 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
14160 | 9:50 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
14243 | 9:53 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
14261 | 9:54 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
14400 | 10:00 | DEBUG | Storyteller moving to more intermittent updates
14424 | 10:01 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
14472 | 10:03 | DEBUG | Enemy Factories changed from 2 to 1
14472 | 10:03 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
14568 | 10:07 | DEBUG | Our Gateways changed from 6 to 7
14688 | 10:12 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
14712 | 10:13 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
14856 | 10:19 | DEBUG | Our upgrades
  Was: Singularity Charge = 1
  Now: Leg Enhancements = 1, Singularity Charge = 1
14856 | 10:19 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
14904 | 10:21 | DEBUG | Enemy Factories changed from 1 to 0
14928 | 10:22 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Londo, Plug Lagos, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
14952 | 10:23 | DEBUG | Our techs
  Was: 
  Now: Stasis Field
15096 | 10:29 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
15144 | 10:31 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Wuhan, Belgium [29, 34], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
15264 | 10:36 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
15288 | 10:37 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
15312 | 10:38 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Moscow, Angola [89, 30], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
15552 | 10:48 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
15576 | 10:49 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
15672 | 10:53 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral main Jakarta, Japan, America  [122, 117] -> ? Neutral pocket natural Beijing, Venezuela, America  [91, 123] -> ? Neutral base Istanbul, Iran [70, 4] -> ? Neutral base Wuhan, Belgium [29, 34] -> ? Neutral base Lima, Guinea [96, 92] -> ? Neutral base Moscow, Angola [89, 30], Guard Lagos, Guard Londo, PushMain Kins, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@235fdda4(groupUnits), Group: Debugging.EnumerateUnits$@235fdda4(groupUnits) ? Neutral base Moscow, Angola [89, 30], Guard Lagos, Guard Londo, PushMain Jaka, ScoutExpansions, TacticGather
15688 | 10:53 | DEBUG | Game ended in victory
15688 | 10:53 | DEBUG | Found C:\TM\Starcraft\bwapi-data\read\accelerants-polypoid.json
15688 | 10:53 | DEBUG | Supply block: 0%
15688 | 10:53 | DEBUG | Game duration (fastest):    10m 53s
15688 | 10:53 | DEBUG | Game duration (wall clock): 1m 55s
15688 | 10:53 | DEBUG | 
Bot frames over 35ms: 5
Bot frames over 1000ms: 0
Bot frames over 10000ms: 0
15688 | 10:53 | DEBUG | The bot believes its performance, if it were running synchronously, would have been good
15688 | 10:53 | DEBUG | Performance metrics:
Frame duration: After receiving 'frame ready' -> before sending 'frame done':
15,688 samples averaging 5.7 [1.2 - 306]
>= 5: 7661 samples averaging 7.8
>= 10: 1307 samples averaging 14
>= 15: 406 samples averaging 18.7
>= 20: 53 samples averaging 28.9
>= 25: 13 samples averaging 52.1
>= 30: 7 samples averaging 73.5
>= 35: 3 samples averaging 128.4
>= 40: 2 samples averaging 174.9
>= 45: 1 samples averaging 306
>= 50: 1 samples averaging 306
>= 55: 1 samples averaging 306
>= 85: 1 samples averaging 306
Frame duration: After receiving 'frame ready' -> after sending 'frame done':
15,688 samples averaging 5.8 [1.2 - 306]
>= 5: 7708 samples averaging 7.8
>= 10: 1316 samples averaging 14
>= 15: 407 samples averaging 18.7
>= 20: 55 samples averaging 28.6
>= 25: 13 samples averaging 52.1
>= 30: 7 samples averaging 73.5
>= 35: 3 samples averaging 128.4
>= 40: 2 samples averaging 175
>= 45: 1 samples averaging 306
>= 50: 1 samples averaging 306
>= 55: 1 samples averaging 306
>= 85: 1 samples averaging 306
Frame duration: After receiving 'frame ready' -> receiving next 'frame ready':
15,688 samples averaging 7.1 [2 - 308.3]
>= 5: 11687 samples averaging 8.1
>= 10: 2087 samples averaging 14.1
>= 15: 617 samples averaging 19.2
>= 20: 156 samples averaging 24.8
>= 25: 21 samples averaging 45.3
>= 30: 10 samples averaging 65.7
>= 35: 6 samples averaging 88.6
>= 40: 3 samples averaging 140.8
>= 45: 3 samples averaging 140.8
>= 50: 2 samples averaging 188.5
>= 55: 2 samples averaging 188.5
>= 85: 1 samples averaging 308.3
BWAPI duration: Before sending 'frame done' -> After receiving 'frame ready':
15,688 samples averaging 1.3 [0.1 - 64.2]
>= 1: 12121 samples averaging 1.4
>= 3: 151 samples averaging 8.6
>= 5: 100 samples averaging 11.2
>= 10: 44 samples averaging 15.6
>= 15: 16 samples averaging 21
>= 20: 4 samples averaging 31.9
>= 30: 1 samples averaging 64.2
BWAPI duration: Before sending 'frame done' -> After sending 'frame done':
15,688 samples averaging 0 [0 - 0.2]
BWAPI duration: Before listening for 'frame ready' -> After receiving 'frame ready':
15,688 samples averaging 1.3 [0.1 - 64.2]
>= 1: 11913 samples averaging 1.4
>= 3: 148 samples averaging 8.7
>= 5: 100 samples averaging 11.2
>= 10: 44 samples averaging 15.5
>= 15: 16 samples averaging 21
>= 20: 3 samples averaging 35.8
>= 30: 1 samples averaging 64.2
Copying frame to buffer:
15,688 samples averaging 1.1 [0.8 - 4.7]
Time holding frame until buffer frees capacity: No samples.
Frames already buffered when enqueuing a new frame:
15,689 samples averaging 0 [0 - 1]
>= 0: 15689 samples averaging 0
>= 1: 1 samples averaging 1
Frames behind real-time when handling events:
15,689 samples averaging 0 [0 - 0]
>= 0: 15689 samples averaging 0
Time flushing side effects:
15,689 samples averaging 0 [0 - 11.2]
>= 1: 8 samples averaging 9.1
>= 3: 8 samples averaging 9.1
>= 5: 8 samples averaging 9.1
Duration of bot event handlers:
15,687 samples averaging 5.6 [1.1 - 308.5]
>= 5: 7374 samples averaging 7.9
>= 10: 1260 samples averaging 14
>= 15: 397 samples averaging 18.7
>= 20: 48 samples averaging 29.8
>= 25: 12 samples averaging 55.2
>= 30: 6 samples averaging 83.2
>= 35: 4 samples averaging 108.5
>= 40: 2 samples averaging 181
>= 45: 2 samples averaging 181
>= 50: 2 samples averaging 181
>= 55: 1 samples averaging 308.5
>= 85: 1 samples averaging 308.5
Time bot spent idle:
15,689 samples averaging 1.4 [0 - 64.4]
Time client spent waiting for bot:
15,688 samples averaging 4.6 [0 - 304.3]
>= 30: 2 samples averaging 173.6
Excess duration of client sleep:
15,688 samples averaging 0 [0 - 275]
>= 1: 4 samples averaging 74.2
>= 5: 3 samples averaging 97.7
>= 10: 2 samples averaging 144
>= 15: 1 samples averaging 275
>= 20: 1 samples averaging 275
>= 25: 1 samples averaging 275
>= 30: 1 samples averaging 275
>= 35: 1 samples averaging 275
>= 40: 1 samples averaging 275
>= 45: 1 samples averaging 275
>= 50: 1 samples averaging 275
>= 55: 1 samples averaging 275
>= 85: 1 samples averaging 275
Number of events received from BWAPI:
15,688 samples averaging 1.2 [0 - 132]
>= 1: 15685 samples averaging 1.2
>= 2: 994 samples averaging 4.5
>= 3: 877 samples averaging 4.9
>= 4: 466 samples averaging 6.5
>= 5: 261 samples averaging 8.5
>= 6: 146 samples averaging 11.3
>= 8: 64 samples averaging 17.1
>= 10: 45 samples averaging 20.6
>= 15: 27 samples averaging 26.6
>= 20: 16 samples averaging 33.1
Number of events received from BWAPI, multiplied by the receive-to-sent duration of that frame:
15,688 samples averaging 7.4 [0 - 1,722.7]
>= 5: 7988 samples averaging 10.9
>= 10: 2090 samples averaging 23.2
>= 15: 1137 samples averaging 32.5
>= 20: 629 samples averaging 44.8
>= 25: 437 samples averaging 54.8
>= 30: 331 samples averaging 63.6
>= 35: 262 samples averaging 71.9
>= 40: 202 samples averaging 82.2
>= 45: 165 samples averaging 91.2
>= 50: 121 samples averaging 107.1
>= 55: 97 samples averaging 120.7
>= 85: 47 samples averaging 179.2
15688 | 10:53 | DEBUG | Target:                      35ms   Cutoff: 35ms 
Task                         Runs   Seconds %Time Budgt (Recnt) Avg ms Max (Rcnt) Max (All time) AcrossTarget AcrossLimit
Global                       15689  77      69%   34            5      20         307            3            3          
Micro                        15688  26      23%   30            1      2          306            2            2          
Agency                       15680  26      23%   30            1      2          306            2            2          
Planning                     15687  25      23%   2             2      16         52             1            1          
Tactician                    5130   11      9%    6             5      6          50             1            1          
Squads                       5130   3       3%    6             1      2          43             1            1          
Gameplan                     5130   12      11%   15            9      10         17             0            0          
Battles                      15689  12      11%   34            1      2          17             0            0          
BattleProcessPredict         56987  3       3%    33            0      1          17             0            0          
Grids                        15686  3       2%    0             0      1          10             0            0          
Geography                    5358   3       2%    1             0      1          12             0            0          
Intel                        15686  2       2%    1             0      1          11             0            0          
BattleProcessJudge           56987  2       2%    33            0      0          10             0            0          
BattleProcessCluster         10607  2       2%    34            0      1          8              0            0          
Fingerprinting               15688  1       1%    1             0      1          9              0            0          
BattleProcessDivisions       10607  1       1%    33            0      0          8              0            0          
Scouting                     5611   1       1%    1             0      1          9              0            0          
Gathering                    5130   1       1%    1             0      1          11             0            0          
GameSensor                   5611   1       1%    1             0      1          11             0            0          
BattleProcessSwap            10607  1       1%    33            0      1          4              0            0          
Yolo                         15448  0       0%    2             0      0          1              0            0          
&1BaseBioMech                10740  0       0%    1             0      0          1              0            0          
&1RaxGas                     10740  0       0%    1             0      0          1              0            0          
&WorkerRush                  10741  0       0%    1             0      0          9              0            0          
&SiegeExpand                 10740  0       0%    1             0      0          1              0            0          
&ProxyRax                    10741  0       0%    1             0      1          1              0            0          
UnitsShown                   5130   0       0%    3             0      0          1              0            0          
Accounting                   5130   0       0%    3             0      1          1              0            0          
&8Rax                        10740  0       0%    1             0      1          1              0            0          
&2RaxAcad                    10740  0       0%    1             0      0          1              0            0          
ProductionHistory            5130   0       0%    3             0      0          1              0            0          
&5Rax                        10740  0       0%    1             0      0          1              0            0          
&BunkerRush                  10741  0       0%    1             0      0          1              0            0          
&RampBlock                   10741  0       0%    1             0      0          1              0            0          
&2PortWraith                 10740  0       0%    1             0      0          1              0            0          
&GasSteal                    10741  0       0%    1             0      0          1              0            0          
&2Rax1113                    10740  0       0%    1             0      0          1              0            0          
BattleProcessMatchupAnalysis 277659 0       0%    32            0      0          1              0            0          
&FD                          10740  0       0%    1             0      0          1              0            0          
&1Fac                        10740  0       0%    1             0      0          1              0            0          
BattleProcessComplete        10606  0       0%    34            0      0          1              0            0          
Manners                      15470  0       0%    2             0      0          1              0            0          
BattleProcessInitial         10607  0       0%    34            0      0          1              0            0          
&Bio                         10740  0       0%    1             0      0          1              0            0          
&BBS                         10740  0       0%    1             0      0          1              0            0          
&3FacVultures                10740  0       0%    1             0      0          1              0            0          
&1RaxFE                      10740  0       0%    1             0      0          1              0            0          
MatchupGraph                 1      0       0%    345678        2      2          0              0            0          
&2Fac                        10740  0       0%    1             0      0          1              0            0          
&3Fac                        10740  0       0%    1             0      0          1              0            0          
&14CC                        10740  0       0%    1             0      0          1              0            0          
Camera                       0      0       0%    0             0      0          0              0            0          
&2FacVultures                10740  0       0%    1             0      0          0              0            0          
Visualization                0      0       0%    0             0      0          0              0            0          
15688 | 10:53 | DEBUG | Actions:
Action              Invocations Mean (ms) Total (secs)
Retreat             3217        0.15      0           
Search              3750        0.108     0           
Plug                732         0.085     0           
PreserveScout       3750        0.026     0           
Idle                772631      0.022     17          
AttackBuilder       3750        0.02      0           
BlockConstruction   3750        0.018     0           
KnockKnock          3750        0.016     0           
SabotageProxy       3750        0.009     0           
Fight               772726      0.007     5           
FightOrFlee         772726      0.007     5           
Gather              772772      0.003     2           
Harass4PoolWorkers  3750        0.003     0           
WraithCloak         395         0.003     0           
SearchWhenBored     3751        0.002     0           
Stim                51663       0.002     0           
Brawl               23408       0.002     0           
Yamato              395         0.002     0           
Stasis              395         0.001     0           
GhostCloak          395         0.001     0           
Bust                51663       0.001     0           
Heal                395         0.001     0           
Scout               772726      0.001     0           
DroneWarfare        3750        0.001     0           
WraithUncloak       395         0.001     0           
Recharge            51663       0.001     0           
Build               772726      0.001     0           
PsionicStorm        395         0.001     0           
BeArbiter           51663       0.001     0           
Spot                51663       0.001     0           
Irradiate           395         0.001     0           
TacticalNuke        395         0.001     0           
DisruptionWeb       395         0.001     0           
Stealth             51663       0.001     0           
MindControl         395         0.001     0           
DefensiveMatrix     395         0.001     0           
GhostUncloak        395         0         0           
Lockdown            395         0         0           
Potshot             322146      0         0           
Feedback            395         0         0           
Produce             772726      0         0           
Cast                51663       0         0           
Root                51663       0         0           
BeFlier             51663       0         0           
Crack               772726      0         0           
Follow              51663       0         0           
Cancel              772726      0         0           
OccupyBunker        51663       0         0           
BeCarrier           51663       0         0           
BeCombatSCV         51663       0         0           
EmergencyBunk       51663       0         0           
StrategicNuke       51663       0         0           
BeMutalisk          51663       0         0           
BeVulture           51663       0         0           
BeReaver            51663       0         0           
Rally               772726      0         0           
Unstick             772726      0         0           
Unbunk              772726      0         0           
Repair              772726      0         0           
Liftoff             772726      0         0           
Attack              772726      0         0           
FinishConstruction  772726      0         0           
GetRepairedBuilding 772726      0         0           
GetRepairedMobile   772726      0         0           
ReloadInterceptors  772726      0         0           
ReloadScarabs       772726      0         0           
Transport           772726      0         0           
Addon               772726      0         0           
Meld                772726      0         0           
Bunk                772726      0         0           
Travel              772726      0         0           
Scan                772726      0         0           
15688 | 10:53 | DEBUG | Pathfinding:
A* pathfinds:         105036 
Exploration maxed:    480    
Over 1ms:             43     
Max ms:               10.2826
Mean ms:              0.019  
Path length, max:     103    
Path length, mean:    9.662  
Tiles explored, max:  1024   
Tiles explored, mean: 23     
15688 | 10:53 | DEBUG | JVM Max memory:   2138 MB
15688 | 10:53 | DEBUG | JVM Total memory: 2138 MB
15688 | 10:53 | DEBUG | JVM Free memory:  1758 MB
15688 | 10:53 | DEBUG | JVM Used memory:  379 MB
15688 | 10:53 | DEBUG | JVM Used, heap:   379 MB
15688 | 10:53 | DEBUG | Heap memory PS Survivor Space, current:          7 MB used | 89 MB init | 8 MB max | 8 MB committed
15688 | 10:53 | DEBUG | Heap memory PS Survivor Space, peak:             89 MB used | 89 MB init | 114 MB max | 114 MB committed
15688 | 10:53 | DEBUG | Non-heap memory Compressed Class Space, current: 8 MB used | 0 MB init | 1073 MB max | 9 MB committed
15688 | 10:53 | DEBUG | Non-heap memory Compressed Class Space, peak:    8 MB used | 0 MB init | 1073 MB max | 9 MB committed
15688 | 10:53 | DEBUG | Non-heap memory Metaspace, current:              56 MB used | 0 MB init | 0 MB max | 68 MB committed
15688 | 10:53 | DEBUG | Non-heap memory Metaspace, peak:                 56 MB used | 0 MB init | 0 MB max | 68 MB committed
15688 | 10:53 | DEBUG | Non-heap memory Code Cache, current:             60 MB used | 2 MB init | 251 MB max | 62 MB committed
15688 | 10:53 | DEBUG | Non-heap memory Code Cache, peak:                62 MB used | 2 MB init | 251 MB max | 62 MB committed
15688 | 10:53 | DEBUG | Heap memory PS Eden Space, current:              111 MB used | 537 MB init | 697 MB max | 697 MB committed
15688 | 10:53 | DEBUG | Heap memory PS Eden Space, peak:                 703 MB used | 537 MB init | 703 MB max | 703 MB committed
15688 | 10:53 | DEBUG | Heap memory PS Old Gen, current:                 260 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
15688 | 10:53 | DEBUG | Heap memory PS Old Gen, peak:                    260 MB used | 1431 MB init | 1431 MB max | 1431 MB committed3376 | 2:20 | SPEED | Squads crossed 35ms taking 43ms on a 2ms budget (3ms avg budget), reaching 52ms on the frame.
3376 | 2:20 | SPEED | Global crossed 35ms to 53ms. Task durations: (2ms: Planning) (1ms: Grids) (0ms: Yolo) (0ms: Battles) (0ms: Micro) (0ms: Manners) (0ms: Fingerprinting) (0ms: Intel)
3587 | 2:29 | SPEED | Agency crossed 35ms taking 306ms on a 34ms budget (33ms avg budget), reaching 307ms on the frame.
3587 | 2:29 | SPEED | Global crossed 35ms to 307ms. Task durations: (1ms: Battles) (1ms: Micro) (1ms: Yolo) (0ms: Manners) (0ms: Grids) (0ms: Fingerprinting) (0ms: Planning) (0ms: Intel)
11934 | 8:17 | SPEED | Agency crossed 35ms taking 2ms on a 1ms budget (29ms avg budget), reaching 36ms on the frame.
11934 | 8:17 | SPEED | Global crossed 35ms to 36ms. Task durations: (1ms: Battles) (1ms: Micro) (1ms: Grids) (0ms: Fingerprinting) (0ms: Yolo) (0ms: Manners) (0ms: Intel) (0ms: Planning)